Team:Glasgow/Modeling
From 2014.igem.org
(Difference between revisions)
Lowlight42 (Talk | contribs) |
Lowlight42 (Talk | contribs) |
||
Line 28: | Line 28: | ||
#randomgif {width:450px;} | #randomgif {width:450px;} | ||
+ | |||
+ | #dog {width:400px;} | ||
Line 65: | Line 67: | ||
<img id="nochemo" class="allimage" src="https://static.igem.org/mediawiki/2014/0/07/GU_no_chemotaxis.PNG"/> | <img id="nochemo" class="allimage" src="https://static.igem.org/mediawiki/2014/0/07/GU_no_chemotaxis.PNG"/> | ||
+ | |||
<img id="chemo" class="allimage" src="https://static.igem.org/mediawiki/2014/1/19/GU_chemotaxic_gradient.PNG"/> | <img id="chemo" class="allimage" src="https://static.igem.org/mediawiki/2014/1/19/GU_chemotaxic_gradient.PNG"/> | ||
<br> | <br> | ||
Line 80: | Line 83: | ||
<img id="RWsteps" class="allimage" src="https://static.igem.org/mediawiki/2014/b/b1/GU_random_walk_100_steps.jpg"/> | <img id="RWsteps" class="allimage" src="https://static.igem.org/mediawiki/2014/b/b1/GU_random_walk_100_steps.jpg"/> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
- | <img id="randomgif" class="allimage" src="https://static.igem.org/mediawiki/2014/3/39/GU_randomswim.gif"/> | + | <img id="randomgif" class="allimage" align="right" src="https://static.igem.org/mediawiki/2014/3/39/GU_randomswim.gif"/> |
+ | <br> | ||
<br> | <br> | ||
<img id="dog" class="allimage" src="https://static.igem.org/mediawiki/2014/2/20/GU_Dog.jpg"/> | <img id="dog" class="allimage" src="https://static.igem.org/mediawiki/2014/2/20/GU_Dog.jpg"/> |
Revision as of 15:27, 6 August 2014
Section 1: Modelling of Bacteria Random Walk
Firstly, we created a very basic 2D model of a flagella propelled bacterium. This was heavily based on the “random walk” model we mentioned previously, only we introduced a small degree of order, based on a more extensive and all-encompassing model created by Dillon, Fauci and Gaver in 1995.(link to paper?)DOI: 10.1006/jtbi.1995.0251
In order to simplify the model, we made a number of assumptions. These are:
The movement of a bacteria through a medium is described thus:
1. The bacteria is moving at a random angle at a certain speed.
2. After a certain time (the “run” time), the bacteria reorientates itself (the “tumble”),
and sets off at a different angle. This run time can be influenced by the chemotaxic gradient,
if present.
The images below describe how the run times are influenced: if the bacteria is on a path towards the "food", it is unlikely to change direction.
Firstly, we created a very basic 2D model of a flagella propelled bacterium. This was heavily based on the “random walk” model we mentioned previously, only we introduced a small degree of order, based on a more extensive and all-encompassing model created by Dillon, Fauci and Gaver in 1995.(link to paper?)DOI: 10.1006/jtbi.1995.0251
In order to simplify the model, we made a number of assumptions. These are:
- Tumbling is instantaneous
- Chemotaxic gradient is not a factor
- An E.coil cell can be represented as a sphere
- Speed is constant (20ms-1)
The movement of a bacteria through a medium is described thus:
1. The bacteria is moving at a random angle at a certain speed.
2. After a certain time (the “run” time), the bacteria reorientates itself (the “tumble”),
and sets off at a different angle. This run time can be influenced by the chemotaxic gradient,
if present.
The images below describe how the run times are influenced: if the bacteria is on a path towards the "food", it is unlikely to change direction.
Based on the previous research, we decided that the tumble angle would be picked each time from a normal distribution, having a mean of 68 degrees and a standard deviation of 36. This angle would be either added or subtracted from the previous position. The speed was set at a constant 20ms-1.Given angle, speed and time, new x and y coordinates are calculated and plotted. This process is repeated for any number of steps to show the theoretical path of a bacterium.
And here's random walk run that happened to look like a dog