Team:The Tech Museum/Community
From 2014.igem.org
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Community Engagement |
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As a museum team, we were excited to use our iGEM project to explore novel activities that can excite and educate our community. We wanted to develop a hands-on synthetic biology experience for everyone! With those goals in mind, an in important part of our development process was therefore prototyping. We actively tested out components of our exhibit with diverse audiences, from museum staff and educators to visitors, to get as much feedback as possible. During the weeks that we had our exhibit on the museum floor doing data collection, we interacted with many people during their visits to the Tech Museum of Innovation. Altogether, we collected data with visitors from 61 individual experiments analyzed a total of 2674 colonies of bacteria. Many of these experiments were done with larger families or friend groups, so the actual number of people we directly interacted with was much larger. In an effort to further engage the general public, inspire curiosity about synthetic biology, and expand general familiarity with the subject, we also created a video (on Home page) and written summary (link below) of our project aimed at a general audience. Approach and Methods Evaluation of approach The underlying question driving our iGEM project was: can we develop a museum exhibit that promotes public engagement in and understanding of synthetic biology through a hands-on engineering of bacteria and data collection? As detailed elsewhere, the general approach we took was to develop an interactive exhibit in which visitors both make and analyze multi-colored bacteria. In the end, this approach did allow us to successfully produced a fully functioning first prototype of an hands-on synthetic biology experience! From a biology perspective, the tri-color plasmid pools we designed for our project were effective at randomizing bacteria colony color. We were able to identify conditions such that we could efficiently transform bacteria with these plasmid pools using the existing visitor wetlab setup. This allows for the easy incorporation of our new tool into the already optimized visitor transformation experience and supporting staff workflow. Thus, we were able to create a ‘hands-on engineering of bacteria’ experience that is accessible to visitors as we had hoped. Overall, people thought that the multi-colored fluorescent bacteria were very interesting and older participants understood the basic concepts of how they were made. From a software perspective, we created apps that could easily be used by museum visitors to quantify bacteria colony number and color. Using these tools, we were able to generate a visitor-driven data set exploring the frequency and diversity of colony colors generated by our pool of fluorescent tri-color plasmids. Furthermore, visitors responded very positively to their experience at our bacteria photobooth station and to seeing how their plate data contributed to and modified the aggregate group data. Another important goal of our iGEM project was to create an interactive exhibit that allowed people of all ages and with no biology background to become part of our team. This first prototype successfully did that! More than 60 experiments were run on the museum floor with visitors who ranged from 5-year-olds to adults. With direction, everyone was able to complete the activity and contribute to our collective data set, which was the goal. It was apparent that across such a large age range, there were vast differences in the amount of knowledge about the underlying biology that each person took away. The smallest kids were mostly just wowed by the glowing colors, while many adults were curious for deeper explanations than were directly incorporated into our exhibit. Figuring out how to engage across to this wide range of levels will be an interesting future challenge. Advantages and limitations of method: Advantages include:
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