Tracks/Art Design

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iGEM 2014 Art and Design New Track

Introduction

iGEM is a unique design competition for engineering students. Over the past ten years, thousands of students from dozens of countries have imagined a future where biology is the ultimate design medium, with applications in medicine, energy, and the environment built from open-source, standardized parts. The growth and success of iGEM has centered on the power of this vision of biological design.


iGEM calls on students to build diverse teams of students and advisors, bringing together knowledge from biology, chemistry, physics, engineering, and computer science to develop new technologies. Often the most successful teams also work hard to imagine their projects in a social context, working with students and advisors from the humanities and social sciences to explore topics concerning ethical, legal, social, or safety issues related to their work. Considerations of these “human practices” is central to building safe and sustainable projects in the public interest. iGEM teams that make significant contributions to this area, integrating social concerns into the design of their synthetic biology devices are awarded with the Special Prize for Best Human Practices Advance.


Since 2009, another development has been the number of teams working closely with artists and designers, incorporating elements of artistic enquiry and experimental speculative/critical design practice into their projects, even inspiring engineering/science teams to adopt these approaches. Much of this work seeks new ways to consider the ethical, social, cultural and political implications of synthetic biology, as well as adding strong concepts to drive iGEM projects. Collaboration between artists/designers and scientists/engineers has taken many forms in the context of iGEM, including:

  • Teams of science and engineering students collaborating with artists and designers to develop their ideas through speculative scenario planning or future product prototyping, including University of Cambridge 2009 (Grand Prize Winner) and the design work at echromi.com; University of Cambridge 2010; Imperial College 2011 (First Runner Up).



  • Teams of art and design students with input from scientific advisors, such as ArtScienceBangalore 2011 (iGEM Best Human Practices Advance, and also recipient of an important accolade in art, an Honorary Mention at the International Prix Ars Electronica 2012), using art to drive their iGEM projects, but also making a scientific contribution too, e.g. ArtScienceBangalore 2009 which made a BioBrick to produce the ‘smell of rain'.




  • A team of artist/design students working exclusively on speculative design work in an arts context, Weimar-Heidelberg Arts 2010
  • Teams of science and engineering students using design practice, such as Harvard iGEM 2010 ‘iGarden’ or Cornell iGEM 2012.




Many more teams fit somewhere along this spectrum, contributing significantly to the Registry, as well as to Human Practices, innovating communication and outreach, developing imaginative projects with great potential for future technologies in a range of applications, as well as developing new design practice in the processes of biological engineering. The teams incorporating art, design and human practice see applications and implications are inseparable in their design thinking, which we believe is very important for the future success of synthetic biology.


References

There are many great examples of collaborative work between synthetic biologists, artists and designers. For more examples and references check out the following resources:

Books
Exhibitions

Some recent museum exhibitions have curated many great examples of Art & Design projects related to synthetic biology.

  • ‘Bio Design,’ New Institute Rotterdam (September - December 2013)
  • ‘Alive/En Vie,’ EDF Foundation Paris (April - September 2013)
  • ‘Grow Your Own,’ Science Gallery Dublin, (October 2013-Jan 2014)
    Exhibition website includes a great deal of background on the role of Art & Design in synthetic biology and includes videos of many of the artists discussing their work.

Other iGEM projects

Besides the projects listed above, many projects have brought together a range of artistic elements and design methods and many teams of engineers have collaborated with artists and designers on different aspects of their projects. This is of course far from a complete list, there are many many more great iGEM design projects than we could possibly list here!



What We're Looking For

The details of judging rules and requirements for both the cross-track Art & Design Prize and the Art & Design Track will be updated within the next month. In principle, we are looking for:

  • Thoughtful, critical, investigation using art and design to open up our thinking.
  • Collaboration between artists, designers, engineers, scientists, and social scientists.
  • Projects that use art and design to consider and explore current and future implications of synthetic biology (including stakeholders, communication, pedagogy, thinking outwards), not designing fake applications that increase hype but do not add value to our understanding.
  • Projects that use art and design to innovate around issues of applications, social, cultural, ethical, political, economic and technological implications and applications of synthetic biology, especially related to the scientific aspects of the project, not just visualizing or aestheticizing biological material.
  • Actively engaging with the public, communities and stakeholders to open up debate and discussion.
  • Asking who will be using synthetic biology, what new laws might be needed, how might it change the way we live?

Requirements

Art and Design teams must meet the general iGEM 2014 requirements. In addition, A&D teams must meet the following track specific requirements:

  • Team Composition While iGEM is primarily a student competition, we acknowledge that there may be artists and designers who are interested in participating and who do not have a university affiliation. We strongly recommend that artists interested in participating with a team or forming their own iGEM team find team members and advisors from local universities or community labs. This is an experimental track, so please contact us at artdesign AT igem.org with any questions or concerns about participation and team requirements.
  • Project Presentation: Each team must give a twenty minute presentation discussing their project at the Jamboree, including description of goals, process, and outcomes. In addition, teams must present a poster during the Jamboree poster sessions. Please feel free to bring any additional materials that support the presentation of your projects. Special presentation requirements (e.g. video screening, installations) can be arranged on a case by case basis (deadline for special requests: October 1, 2014). Please contact artdesign AT igem.org with questions.
  • BioBrick Parts:Teams participating in the Art and Design tracks are strongly encouraged to work with the materials of synthetic biology, including BioBrick parts, although it is not a strict requirement. To receive a distribution copy of the parts registry, teams must request one from artdesign AT igem.org and have an affiliated university or community laboratory and follow all safety regulations. Teams that do wish to use and submit a new part must adhere to safety and iGEM submission guidelines.


Art and Design Committee