Team:TU Eindhoven/the game

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Clock \ Examples \ Processing.org

This example is for Processing 2+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.

Clock.

The current time can be read with the second(), minute(), and hour() functions. In this example, sin() and cos() values are used to set the position of the hands.

int cx, cy;
float secondsRadius;
float minutesRadius;
float hoursRadius;
float clockDiameter;

void setup() {
  size(640, 360);
  stroke(255);
  
  int radius = min(width, height) / 2;
  secondsRadius = radius * 0.72;
  minutesRadius = radius * 0.60;
  hoursRadius = radius * 0.50;
  clockDiameter = radius * 1.8;
  
  cx = width / 2;
  cy = height / 2;
}

void draw() {
  background(0);
  
  // Draw the clock background
  fill(80);
  noStroke();
  ellipse(cx, cy, clockDiameter, clockDiameter);
  
  // Angles for sin() and cos() start at 3 o'clock;
  // subtract HALF_PI to make them start at the top
  float s = map(second(), 0, 60, 0, TWO_PI) - HALF_PI;
  float m = map(minute() + norm(second(), 0, 60), 0, 60, 0, TWO_PI) - HALF_PI; 
  float h = map(hour() + norm(minute(), 0, 60), 0, 24, 0, TWO_PI * 2) - HALF_PI;
  
  // Draw the hands of the clock
  stroke(255);
  strokeWeight(1);
  line(cx, cy, cx + cos(s) * secondsRadius, cy + sin(s) * secondsRadius);
  strokeWeight(2);
  line(cx, cy, cx + cos(m) * minutesRadius, cy + sin(m) * minutesRadius);
  strokeWeight(4);
  line(cx, cy, cx + cos(h) * hoursRadius, cy + sin(h) * hoursRadius);
  
  // Draw the minute ticks
  strokeWeight(2);
  beginShape(POINTS);
  for (int a = 0; a < 360; a+=6) {
    float angle = radians(a);
    float x = cx + cos(angle) * secondsRadius;
    float y = cy + sin(angle) * secondsRadius;
    vertex(x, y);
  }
  endShape();
}
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