|
|
Line 143: |
Line 143: |
| $('html,body').animate({scrollTop:dest}, 700,'swing'); | | $('html,body').animate({scrollTop:dest}, 700,'swing'); |
| }); | | }); |
- |
| |
- | <!-- TEARABLE CLOTH -->
| |
- | var physics_accuracy = 3,
| |
- | mouse_influence = 20,
| |
- | mouse_cut = 5,
| |
- | gravity = 1200,
| |
- | cloth_height = 730,
| |
- | cloth_width = 750,
| |
- | start_y = 620,
| |
- | spacing = 7,
| |
- | tear_distance = 60;
| |
- |
| |
- |
| |
- | window.requestAnimFrame =
| |
- | window.requestAnimationFrame ||
| |
- | window.webkitRequestAnimationFrame ||
| |
- | window.mozRequestAnimationFrame ||
| |
- | window.oRequestAnimationFrame ||
| |
- | window.msRequestAnimationFrame ||
| |
- | function (callback) {
| |
- | window.setTimeout(callback, 1000 / 60);
| |
- | };
| |
- |
| |
- | var canvas,
| |
- | ctx,
| |
- | cloth,
| |
- | boundsx,
| |
- | boundsy,
| |
- | mouse = {
| |
- | down: false,
| |
- | button: 1,
| |
- | x: 0,
| |
- | y: 0,
| |
- | px: 0,
| |
- | py: 0
| |
- | };
| |
- |
| |
- | var Point = function (x, y) {
| |
- |
| |
- | this.x = x;
| |
- | this.y = y;
| |
- | this.px = x;
| |
- | this.py = y;
| |
- | this.vx = 0;
| |
- | this.vy = 0;
| |
- | this.pin_x = null;
| |
- | this.pin_y = null;
| |
- |
| |
- | this.constraints = [];
| |
- | };
| |
- |
| |
- | Point.prototype.update = function (delta) {
| |
- |
| |
- | if (mouse.down) {
| |
- |
| |
- | var diff_x = this.x - mouse.x,
| |
- | diff_y = this.y - mouse.y,
| |
- | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
| |
- |
| |
- | if (mouse.button == 1) {
| |
- |
| |
- | if (dist < mouse_influence) {
| |
- | this.px = this.x - (mouse.x - mouse.px) * 1.8;
| |
- | this.py = this.y - (mouse.y - mouse.py) * 1.8;
| |
- | }
| |
- |
| |
- | } else if (dist < mouse_cut) this.constraints = [];
| |
- | }
| |
- |
| |
- | this.add_force(0, gravity);
| |
- |
| |
- | delta *= delta;
| |
- | nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
| |
- | ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
| |
- |
| |
- | this.px = this.x;
| |
- | this.py = this.y;
| |
- |
| |
- | this.x = nx;
| |
- | this.y = ny;
| |
- |
| |
- | this.vy = this.vx = 0
| |
- | };
| |
- |
| |
- | Point.prototype.draw = function () {
| |
- |
| |
- | if (this.constraints.length <= 0) return;
| |
- |
| |
- | var i = this.constraints.length;
| |
- | while (i--) this.constraints[i].draw();
| |
- | };
| |
- |
| |
- | Point.prototype.resolve_constraints = function () {
| |
- |
| |
- | if (this.pin_x != null && this.pin_y != null) {
| |
- |
| |
- | this.x = this.pin_x;
| |
- | this.y = this.pin_y;
| |
- | return;
| |
- | }
| |
- |
| |
- | var i = this.constraints.length;
| |
- | while (i--) this.constraints[i].resolve();
| |
- |
| |
- | if (this.x > boundsx) {
| |
- |
| |
- | this.x = 2 * boundsx - this.x;
| |
- |
| |
- | } else if (this.x < 1) {
| |
- |
| |
- | this.x = 2 - this.x;
| |
- | }
| |
- |
| |
- | if (this.y > boundsy) {
| |
- |
| |
- | this.y = 2 * boundsy - this.y;
| |
- |
| |
- | } else if (this.y < 1) {
| |
- |
| |
- | this.y = 2 - this.y;
| |
- | }
| |
- | };
| |
- |
| |
- | Point.prototype.attach = function (point) {
| |
- |
| |
- | this.constraints.push(
| |
- | new Constraint(this, point)
| |
- | );
| |
- | };
| |
- |
| |
- | Point.prototype.remove_constraint = function (lnk) {
| |
- |
| |
- | var i = this.constraints.length;
| |
- | while (i--)
| |
- | if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
| |
- | };
| |
- |
| |
- | Point.prototype.add_force = function (x, y) {
| |
- |
| |
- | this.vx += x;
| |
- | this.vy += y;
| |
- | };
| |
- |
| |
- | Point.prototype.pin = function (pinx, piny) {
| |
- | this.pin_x = pinx;
| |
- | this.pin_y = piny;
| |
- | };
| |
- |
| |
- | var Constraint = function (p1, p2) {
| |
- |
| |
- | this.p1 = p1;
| |
- | this.p2 = p2;
| |
- | this.length = spacing;
| |
- | };
| |
- |
| |
- | Constraint.prototype.resolve = function () {
| |
- |
| |
- | var diff_x = this.p1.x - this.p2.x,
| |
- | diff_y = this.p1.y - this.p2.y,
| |
- | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
| |
- | diff = (this.length - dist) / dist;
| |
- |
| |
- | if (dist > tear_distance) this.p1.remove_constraint(this);
| |
- |
| |
- | var px = diff_x * diff * 0.5;
| |
- | var py = diff_y * diff * 0.5;
| |
- |
| |
- | this.p1.x += px;
| |
- | this.p1.y += py;
| |
- | this.p2.x -= px;
| |
- | this.p2.y -= py;
| |
- | };
| |
- |
| |
- | Constraint.prototype.draw = function () {
| |
- |
| |
- | ctx.moveTo(this.p1.x, this.p1.y);
| |
- | ctx.lineTo(this.p2.x, this.p2.y);
| |
- | };
| |
- |
| |
- | var Cloth = function () {
| |
- |
| |
- | this.points = [];
| |
- |
| |
- | var start_x = canvas.width / 2 - cloth_width * spacing / 2;
| |
- |
| |
- | for (var y = 0; y <= cloth_height; y++) {
| |
- |
| |
- | for (var x = 0; x <= cloth_width; x++) {
| |
- |
| |
- | var p = new Point(start_x + x * spacing, start_y + y * spacing);
| |
- |
| |
- | x != 0 && p.attach(this.points[this.points.length - 1]);
| |
- | y == 0 && p.pin(p.x, p.y);
| |
- | y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
| |
- |
| |
- | this.points.push(p);
| |
- | }
| |
- | }
| |
- | };
| |
- |
| |
- | Cloth.prototype.update = function () {
| |
- |
| |
- | var i = physics_accuracy;
| |
- |
| |
- | while (i--) {
| |
- | var p = this.points.length;
| |
- | while (p--) this.points[p].resolve_constraints();
| |
- | }
| |
- |
| |
- | i = this.points.length;
| |
- | while (i--) this.points[i].update(.016);
| |
- | };
| |
- |
| |
- | Cloth.prototype.draw = function () {
| |
- |
| |
- | ctx.beginPath();
| |
- |
| |
- | var i = cloth.points.length;
| |
- | while (i--) cloth.points[i].draw();
| |
- |
| |
- | ctx.stroke();
| |
- | };
| |
- |
| |
- | function update() {
| |
- |
| |
- | ctx.clearRect(0, 0, canvas.width, canvas.height);
| |
- |
| |
- | cloth.update();
| |
- | cloth.draw();
| |
- |
| |
- | requestAnimFrame(update);
| |
- | }
| |
- |
| |
- | function start() {
| |
- |
| |
- | canvas.onmousedown = function (e) {
| |
- | mouse.button = e.which;
| |
- | mouse.px = mouse.x;
| |
- | mouse.py = mouse.y;
| |
- | var rect = canvas.getBoundingClientRect();
| |
- | mouse.x = e.clientX - rect.left,
| |
- | mouse.y = e.clientY - rect.top,
| |
- | mouse.down = true;
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.onmouseup = function (e) {
| |
- | mouse.down = false;
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.onmousemove = function (e) {
| |
- | mouse.px = mouse.x;
| |
- | mouse.py = mouse.y;
| |
- | var rect = canvas.getBoundingClientRect();
| |
- | mouse.x = e.clientX - rect.left,
| |
- | mouse.y = e.clientY - rect.top,
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.oncontextmenu = function (e) {
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | boundsx = canvas.width - 1;
| |
- | boundsy = canvas.height - 1;
| |
- |
| |
- | ctx.strokeStyle = '#888';
| |
- | cloth = new Cloth();
| |
- | update();
| |
- | }
| |
- |
| |
- | window.onload = function () {
| |
- |
| |
- | canvas = document.getElementById('c');
| |
- | ctx = canvas.getContext('2d');
| |
- |
| |
- | canvas.width = 560;
| |
- | canvas.height = 350;
| |
- |
| |
- | start();
| |
- | };
| |
| | | |
| | | |
| </script> | | </script> |
| </html> | | </html> |