Our Vision
Synthetic biology in Finland. How to tell about science to a general crowd. Science for business, business for science, us in the middle. Brian.
All the difficulties in biotechnology startups. Yleiskuva näkemyksistä.
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- | We wanted to make | + | We wanted to make synthetic biology known in Finland. Many activities. Fun. |
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- | + | Synthetic biology in Finland. How to tell about science to a general crowd. Science for business, business for science, us in the middle. Brian. | |
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- | + | All the difficulties in biotechnology startups. Yleiskuva näkemyksistä. | |
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<h3>Flappy Coli</h3> | <h3>Flappy Coli</h3> | ||
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- | We also made a silly game called <a href=" | + | We also made a silly game called <a href="http://aaltohelsinki.com/flappycoli">Flappy Coli</a>. In the game you are guiding a genetically modified bacterium through an iGEM maze. The flagellum of the bacterium will grow as you get further in the game, and if you get far enough, it might even grow more flagella! |
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<h3>Cellf Improvement</h3> | <h3>Cellf Improvement</h3> | ||
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- | We got so inspired by the iGEM summer | + | We got so inspired by the iGEM summer that the bacterial ideas continued to another projects as well. /lisäätekstiäinc/ |
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We wanted to make synthetic biology known in Finland. Many activities. Fun.
Synthetic biology in Finland. How to tell about science to a general crowd. Science for business, business for science, us in the middle. Brian.
All the difficulties in biotechnology startups. Yleiskuva näkemyksistä.
At the very beginning of the project we wanted to create a website that we could link to our friends, new acquaintances and potential sponsors. It included basic info about us and a general overview of the project. We started developing it rapidly and it actually got into a presentable shape fairly fast.
We expected to attract sponsors with the page, but the most important function turned about to be for media to use as a basis for a story and for our Facebook fans to get a more in-depth introduction to us. It was also really good practice for making the wiki. Using GitHub together with several people was a new experience and sometimes it was difficult to find out why things weren't working how we thought they should work.
This is how the first plan of the "sponsor website" looked like. We developed it further during the project. It might be still available at http://www.aaltohelsinki.com/.
Making a good wiki was an important thing for us. It had to be simple, well formatted but also nice to look at and informative. We wanted it to represent our team well. We wanted to take our time with it and develop it with care. So, we started early and proceeded to create our wiki steadily, step by step. It turned out amazingly well. It's completely responsive so it looks good on any platform: phones, pads, desktops. We also hope that you can effortlessly find everything you'd want to, and that scrolling through the content is a pleasent experience for every visitor.
Figuring out the best way to present ourselves in the wiki was a tough problem to solve. We thought about many options but ended up having a little similar layout that we had used in the practice website. Having a sidebar seemed like a fun idea at first but we gave it up to keep things aesthetically pleasing and to make it possible to browse the wiki on all platforms. Scrolling through the content felt like a great choice, so instead of countless different subcategories, we only have eight categories and you can just scroll through them. Sorting the categories felt very difficult, too, but in the end it feels like everything found their own place.
The first thing we did for making the wiki was an upload tool: iGEM Wiki Quickifier. With it we could upload content to a our team wiki without using the cumbersome wiki interface. We could write our pages as html files and the script would add the needed template tags as it uploaded the pages to the wiki. Uploading content to other wikis than ours is not implemented (yet), but if you know python, modifying the script should be an easy task.
We used GitHub to keep our texts syncronized so you can also browse the work process from our commit history. Here's the GitHub page of our wiki. You can, of course, also browse the code that's here on the final version of the wiki.
We made the wiki from scratch: we didn't use any templates but we designed and constructed the wiki ourselves. We utilized Bootstrap and JQuery libraries to ease the mission a bit but the layout and the code is our work.
Our own website, blog, Facebook, Twitter, Youtube, Flickr. Links.
eksperttimiitti alussa, SoS Meetings, Lab Tours. Edustus esim. Aalto Party, mole-HOPS puhuminen, VTT-esitys, HYBER, Heureka
Finding the right people and teaching them what iGEM means.
We also made a silly game called Flappy Coli. In the game you are guiding a genetically modified bacterium through an iGEM maze. The flagellum of the bacterium will grow as you get further in the game, and if you get far enough, it might even grow more flagella!
All of the code is available at the project's GitHub page.
Here's the bacterium navigating through the iGEM maze.
We got so inspired by the iGEM summer that the bacterial ideas continued to another projects as well. /lisäätekstiäinc/
Concept art of the game here.
In mythology, chimera is a monstrous creature with parts from multiple animals. In science, the word chimera is used to refer to an organism or a virus which has genetically distinct cells from two (or more) different zygotes or genetic material from other organisms. Also fusion proteins can be called chimeras.
Studying the connection between the different definitions for the word "chimera", we came up with the idea to draw a chimera for every team member. To make things interesting, everyone got to decide three different animals. Laura drew each of them during the summer. Here they are all assembled.
The caption under the image tells which chimera belongs to which team member (and which animals each chimera contains).