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| <!--NET ANIMATION--> | | <!--NET ANIMATION--> |
- | <style type="text/css">
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- | body {
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- | background: white;
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- | }
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- | #c {
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- | display: block;
| |
- | margin: 20px auto 0;
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- | }
| |
- | </style>
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- | <script type="text/javascript">
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- | var physics_accuracy = 3,
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- | mouse_influence = 20,
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- | mouse_cut = 5,
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- | gravity = 1200,
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- | cloth_height = 20,
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- | cloth_width = 100,
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- | start_y = 20,
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- | spacing = 7,
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- | tear_distance = 60;
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- |
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- |
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- | window.requestAnimFrame =
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- | window.requestAnimationFrame ||
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- | window.webkitRequestAnimationFrame ||
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- | window.mozRequestAnimationFrame ||
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- | window.oRequestAnimationFrame ||
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- | window.msRequestAnimationFrame ||
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- | function (callback) {
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- | window.setTimeout(callback, 1000 / 60);
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- | };
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- |
| |
- | var canvas,
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- | ctx,
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- | cloth,
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- | boundsx,
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- | boundsy,
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- | mouse = {
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- | down: false,
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- | button: 1,
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- | x: 0,
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- | y: 0,
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- | px: 0,
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- | py: 0
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- | };
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- |
| |
- | var Point = function (x, y) {
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- |
| |
- | this.x = x;
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- | this.y = y;
| |
- | this.px = x;
| |
- | this.py = y;
| |
- | this.vx = 0;
| |
- | this.vy = 0;
| |
- | this.pin_x = null;
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- | this.pin_y = null;
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- |
| |
- | this.constraints = [];
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- | };
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- |
| |
- | Point.prototype.update = function (delta) {
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- |
| |
- | if (mouse.down) {
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- |
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- | var diff_x = this.x - mouse.x,
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- | diff_y = this.y - mouse.y,
| |
- | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
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- |
| |
- | if (mouse.button == 1) {
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- |
| |
- | if (dist < mouse_influence) {
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- | this.px = this.x - (mouse.x - mouse.px) * 1.8;
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- | this.py = this.y - (mouse.y - mouse.py) * 1.8;
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- | }
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- |
| |
- | } else if (dist < mouse_cut) this.constraints = [];
| |
- | }
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- |
| |
- | this.add_force(0, gravity);
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- |
| |
- | delta *= delta;
| |
- | nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
| |
- | ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
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- |
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- | this.px = this.x;
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- | this.py = this.y;
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- |
| |
- | this.x = nx;
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- | this.y = ny;
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- |
| |
- | this.vy = this.vx = 0
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- | };
| |
- |
| |
- | Point.prototype.draw = function () {
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- |
| |
- | if (this.constraints.length <= 0) return;
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- |
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- | var i = this.constraints.length;
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- | while (i--) this.constraints[i].draw();
| |
- | };
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- |
| |
- | Point.prototype.resolve_constraints = function () {
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- |
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- | if (this.pin_x != null && this.pin_y != null) {
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- |
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- | this.x = this.pin_x;
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- | this.y = this.pin_y;
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- | return;
| |
- | }
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- |
| |
- | var i = this.constraints.length;
| |
- | while (i--) this.constraints[i].resolve();
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- |
| |
- | if (this.x > boundsx) {
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- |
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- | this.x = 2 * boundsx - this.x;
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- |
| |
- | } else if (this.x < 1) {
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- |
| |
- | this.x = 2 - this.x;
| |
- | }
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- |
| |
- | if (this.y > boundsy) {
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- |
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- | this.y = 2 * boundsy - this.y;
| |
- |
| |
- | } else if (this.y < 1) {
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- |
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- | this.y = 2 - this.y;
| |
- | }
| |
- | };
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- |
| |
- | Point.prototype.attach = function (point) {
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- |
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- | this.constraints.push(
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- | new Constraint(this, point)
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- | );
| |
- | };
| |
- |
| |
- | Point.prototype.remove_constraint = function (lnk) {
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- |
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- | var i = this.constraints.length;
| |
- | while (i--)
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- | if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
| |
- | };
| |
- |
| |
- | Point.prototype.add_force = function (x, y) {
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- |
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- | this.vx += x;
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- | this.vy += y;
| |
- | };
| |
- |
| |
- | Point.prototype.pin = function (pinx, piny) {
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- | this.pin_x = pinx;
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- | this.pin_y = piny;
| |
- | };
| |
- |
| |
- | var Constraint = function (p1, p2) {
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- |
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- | this.p1 = p1;
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- | this.p2 = p2;
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- | this.length = spacing;
| |
- | };
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- |
| |
- | Constraint.prototype.resolve = function () {
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- |
| |
- | var diff_x = this.p1.x - this.p2.x,
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- | diff_y = this.p1.y - this.p2.y,
| |
- | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
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- | diff = (this.length - dist) / dist;
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- |
| |
- | if (dist > tear_distance) this.p1.remove_constraint(this);
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- |
| |
- | var px = diff_x * diff * 0.5;
| |
- | var py = diff_y * diff * 0.5;
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- |
| |
- | this.p1.x += px;
| |
- | this.p1.y += py;
| |
- | this.p2.x -= px;
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- | this.p2.y -= py;
| |
- | };
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- |
| |
- | Constraint.prototype.draw = function () {
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- |
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- | ctx.moveTo(this.p1.x, this.p1.y);
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- | ctx.lineTo(this.p2.x, this.p2.y);
| |
- | };
| |
- |
| |
- | var Cloth = function () {
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- |
| |
- | this.points = [];
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- |
| |
- | var start_x = canvas.width / 2 - cloth_width * spacing / 2;
| |
- |
| |
- | for (var y = 0; y <= cloth_height; y++) {
| |
- |
| |
- | for (var x = 0; x <= cloth_width; x++) {
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- |
| |
- | var p = new Point(start_x + x * spacing, start_y + y * spacing);
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- |
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- | x != 0 && p.attach(this.points[this.points.length - 1]);
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- | y == 0 && p.pin(p.x, p.y);
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- | y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
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- |
| |
- | this.points.push(p);
| |
- | }
| |
- | }
| |
- | };
| |
- |
| |
- | Cloth.prototype.update = function () {
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- |
| |
- | var i = physics_accuracy;
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- |
| |
- | while (i--) {
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- | var p = this.points.length;
| |
- | while (p--) this.points[p].resolve_constraints();
| |
- | }
| |
- |
| |
- | i = this.points.length;
| |
- | while (i--) this.points[i].update(.016);
| |
- | };
| |
- |
| |
- | Cloth.prototype.draw = function () {
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- |
| |
- | ctx.beginPath();
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- |
| |
- | var i = cloth.points.length;
| |
- | while (i--) cloth.points[i].draw();
| |
- |
| |
- | ctx.stroke();
| |
- | };
| |
- |
| |
- | function update() {
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- |
| |
- | ctx.clearRect(0, 0, canvas.width, canvas.height);
| |
- |
| |
- | cloth.update();
| |
- | cloth.draw();
| |
- |
| |
- | requestAnimFrame(update);
| |
- | }
| |
- |
| |
- | function start() {
| |
- |
| |
- | canvas.onmousedown = function (e) {
| |
- | mouse.button = e.which;
| |
- | mouse.px = mouse.x;
| |
- | mouse.py = mouse.y;
| |
- | var rect = canvas.getBoundingClientRect();
| |
- | mouse.x = e.clientX - rect.left,
| |
- | mouse.y = e.clientY - rect.top,
| |
- | mouse.down = true;
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.onmouseup = function (e) {
| |
- | mouse.down = false;
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.onmousemove = function (e) {
| |
- | mouse.px = mouse.x;
| |
- | mouse.py = mouse.y;
| |
- | var rect = canvas.getBoundingClientRect();
| |
- | mouse.x = e.clientX - rect.left,
| |
- | mouse.y = e.clientY - rect.top,
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | canvas.oncontextmenu = function (e) {
| |
- | e.preventDefault();
| |
- | };
| |
- |
| |
- | boundsx = canvas.width - 1;
| |
- | boundsy = canvas.height - 1;
| |
- |
| |
- | ctx.strokeStyle = '#888';
| |
- | cloth = new Cloth();
| |
- | update();
| |
- | }
| |
- |
| |
- | window.onload = function () {
| |
- |
| |
- | canvas = document.getElementById('c');
| |
- | ctx = canvas.getContext('2d');
| |
- |
| |
- | canvas.width = 1000;
| |
- | canvas.height = 250;
| |
- |
| |
- | start();
| |
- | };
| |
- | </script>
| |
| <canvas id="c"></canvas> | | <canvas id="c"></canvas> |
| </html> | | </html> |