Team:UT-Dallas/general.js
From 2014.igem.org
Line 1: | Line 1: | ||
- | + | function convertHex(hex,opacity){ | |
+ | hex = hex.replace('#',''); | ||
+ | r = parseInt(hex.substring(0,2), 16); | ||
+ | g = parseInt(hex.substring(2,4), 16); | ||
+ | b = parseInt(hex.substring(4,6), 16); | ||
+ | result = 'rgba('+r+','+g+','+b+','+opacity/100+')'; | ||
+ | return result; | ||
+ | } | ||
+ | $(document).ready(function($) { | ||
// define params | // define params | ||
var duration = $("#parallax1").height() + $(window).height(); | var duration = $("#parallax1").height() + $(window).height(); | ||
Line 32: | Line 40: | ||
var isfixed = $floatingbox.css('position') == 'fixed'; | var isfixed = $floatingbox.css('position') == 'fixed'; | ||
if ($floatingbox.length > 0) { | if ($floatingbox.length > 0) { | ||
- | $floatingbox.html("srollY : " + scrollY + ", bodyY : " + bodyY + ", isfixed : " + isfixed); | + | //$floatingbox.html("srollY : " + scrollY + ", bodyY : " + bodyY + ", isfixed : " + isfixed); |
+ | var op=0; | ||
+ | if(scrollY>500) | ||
+ | op=100; | ||
+ | else | ||
+ | op=(scrollY*100)/500; | ||
+ | #floatingbox.css('background', convertHex('#0000ff',50)); | ||
if (scrollY > bodyY && !isfixed) { | if (scrollY > bodyY && !isfixed) { | ||
$floatingbox.stop().css({ | $floatingbox.stop().css({ |
Revision as of 19:21, 17 October 2014
function convertHex(hex,opacity){
hex = hex.replace('#',); r = parseInt(hex.substring(0,2), 16); g = parseInt(hex.substring(2,4), 16); b = parseInt(hex.substring(4,6), 16); result = 'rgba('+r+','+g+','+b+','+opacity/100+')'; return result;
} $(document).ready(function($) { // define params var duration = $("#parallax1").height() + $(window).height(); var bgPosMovement = "0 " + (duration*0.8) + "px";
// init controller var controller = new ScrollMagic({globalSceneOptions: {triggerHook: "onEnter", duration: duration}});
// build scenes new ScrollScene({triggerElement: "#trigger1"}) .setTween(TweenMax.to("#parallax1", 1, {backgroundPosition: bgPosMovement, ease: Linear.easeNone})) .addTo(controller);
new ScrollScene({triggerElement: "#trigger2"}) .setTween(TweenMax.to("#parallax2", 1, {backgroundPosition: bgPosMovement, ease: Linear.easeNone})) .addTo(controller);
new ScrollScene({triggerElement: "#trigger3"}) .setTween(TweenMax.to("#parallax3", 1, {backgroundPosition: bgPosMovement, ease: Linear.easeNone})) .addTo(controller);
//this is the floating content var $floatingbox = $('#top_bar');
if ($('#content_body').length > 0) {
var bodyY = parseInt($('#content_body').offset().top) - 20; var originalX = $floatingbox.css('margin-left'); $(window).scroll(function() { var scrollY = $(window).scrollTop(); var isfixed = $floatingbox.css('position') == 'fixed'; if ($floatingbox.length > 0) { //$floatingbox.html("srollY : " + scrollY + ", bodyY : " + bodyY + ", isfixed : " + isfixed); var op=0; if(scrollY>500) op=100; else op=(scrollY*100)/500; #floatingbox.css('background', convertHex('#0000ff',50)); if (scrollY > bodyY && !isfixed) { $floatingbox.stop().css({ position: 'fixed', left: 0, top: 0 }); } else if (scrollY < bodyY && isfixed) { $floatingbox.css({ position: 'relative', left: 0, top: -10 }); } } }); } });