Team:UCLA/anuved verma ucla2014 workspace

From 2014.igem.org

(Difference between revisions)
Line 49: Line 49:
</div>
</div>
-
     <canvas id="c"></canvas>
+
<!--NET ANIMATION-->
 +
<style type="text/css">
 +
body {
 +
    background: white;
 +
}
 +
#c {
 +
    display: block;
 +
    margin: 20px auto 0;
 +
}
 +
</style>
 +
<script type="text/javascript">
 +
var physics_accuracy = 3,
 +
    mouse_influence = 20,
 +
    mouse_cut = 5,
 +
    gravity = 1200,
 +
    cloth_height = 20,
 +
    cloth_width = 100,
 +
    start_y = 20,
 +
    spacing = 7,
 +
    tear_distance = 60;
 +
 
 +
 
 +
window.requestAnimFrame =
 +
    window.requestAnimationFrame ||
 +
    window.webkitRequestAnimationFrame ||
 +
    window.mozRequestAnimationFrame ||
 +
    window.oRequestAnimationFrame ||
 +
    window.msRequestAnimationFrame ||
 +
    function (callback) {
 +
        window.setTimeout(callback, 1000 / 60);
 +
};
 +
 
 +
var canvas,
 +
    ctx,
 +
    cloth,
 +
    boundsx,
 +
    boundsy,
 +
    mouse = {
 +
        down: false,
 +
        button: 1,
 +
        x: 0,
 +
        y: 0,
 +
        px: 0,
 +
        py: 0
 +
    };
 +
 
 +
var Point = function (x, y) {
 +
 
 +
    this.x = x;
 +
    this.y = y;
 +
    this.px = x;
 +
    this.py = y;
 +
    this.vx = 0;
 +
    this.vy = 0;
 +
    this.pin_x = null;
 +
    this.pin_y = null;
 +
 
 +
    this.constraints = [];
 +
};
 +
 
 +
Point.prototype.update = function (delta) {
 +
 
 +
    if (mouse.down) {
 +
 
 +
        var diff_x = this.x - mouse.x,
 +
            diff_y = this.y - mouse.y,
 +
            dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
 +
 
 +
        if (mouse.button == 1) {
 +
 
 +
            if (dist < mouse_influence) {
 +
                this.px = this.x - (mouse.x - mouse.px) * 1.8;
 +
                this.py = this.y - (mouse.y - mouse.py) * 1.8;
 +
            }
 +
 
 +
        } else if (dist < mouse_cut) this.constraints = [];
 +
    }
 +
 
 +
    this.add_force(0, gravity);
 +
 
 +
    delta *= delta;
 +
    nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
 +
    ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
 +
 
 +
    this.px = this.x;
 +
    this.py = this.y;
 +
 
 +
    this.x = nx;
 +
    this.y = ny;
 +
 
 +
    this.vy = this.vx = 0
 +
};
 +
 
 +
Point.prototype.draw = function () {
 +
 
 +
    if (this.constraints.length <= 0) return;
 +
 
 +
    var i = this.constraints.length;
 +
    while (i--) this.constraints[i].draw();
 +
};
 +
 
 +
Point.prototype.resolve_constraints = function () {
 +
 
 +
    if (this.pin_x != null && this.pin_y != null) {
 +
 
 +
        this.x = this.pin_x;
 +
        this.y = this.pin_y;
 +
        return;
 +
    }
 +
 
 +
    var i = this.constraints.length;
 +
    while (i--) this.constraints[i].resolve();
 +
 
 +
    if (this.x > boundsx) {
 +
 
 +
        this.x = 2 * boundsx - this.x;
 +
       
 +
    } else if (this.x < 1) {
 +
 
 +
        this.x = 2 - this.x;
 +
    }
 +
 
 +
    if (this.y > boundsy) {
 +
 
 +
        this.y = 2 * boundsy - this.y;
 +
       
 +
    } else if (this.y < 1) {
 +
 
 +
        this.y = 2 - this.y;
 +
    }
 +
};
 +
 
 +
Point.prototype.attach = function (point) {
 +
 
 +
    this.constraints.push(
 +
        new Constraint(this, point)
 +
    );
 +
};
 +
 
 +
Point.prototype.remove_constraint = function (lnk) {
 +
 
 +
    var i = this.constraints.length;
 +
    while (i--)
 +
        if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
 +
};
 +
 
 +
Point.prototype.add_force = function (x, y) {
 +
 
 +
    this.vx += x;
 +
    this.vy += y;
 +
};
 +
 
 +
Point.prototype.pin = function (pinx, piny) {
 +
    this.pin_x = pinx;
 +
    this.pin_y = piny;
 +
};
 +
 
 +
var Constraint = function (p1, p2) {
 +
 
 +
    this.p1 = p1;
 +
    this.p2 = p2;
 +
    this.length = spacing;
 +
};
 +
 
 +
Constraint.prototype.resolve = function () {
 +
 
 +
    var diff_x = this.p1.x - this.p2.x,
 +
        diff_y = this.p1.y - this.p2.y,
 +
        dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
 +
        diff = (this.length - dist) / dist;
 +
 
 +
    if (dist > tear_distance) this.p1.remove_constraint(this);
 +
 
 +
    var px = diff_x * diff * 0.5;
 +
    var py = diff_y * diff * 0.5;
 +
 
 +
    this.p1.x += px;
 +
    this.p1.y += py;
 +
    this.p2.x -= px;
 +
    this.p2.y -= py;
 +
};
 +
 
 +
Constraint.prototype.draw = function () {
 +
 
 +
    ctx.moveTo(this.p1.x, this.p1.y);
 +
    ctx.lineTo(this.p2.x, this.p2.y);
 +
};
 +
 
 +
var Cloth = function () {
 +
 
 +
    this.points = [];
 +
 
 +
    var start_x = canvas.width / 2 - cloth_width * spacing / 2;
 +
 
 +
    for (var y = 0; y <= cloth_height; y++) {
 +
 
 +
        for (var x = 0; x <= cloth_width; x++) {
 +
 
 +
            var p = new Point(start_x + x * spacing, start_y + y * spacing);
 +
 
 +
            x != 0 && p.attach(this.points[this.points.length - 1]);
 +
            y == 0 && p.pin(p.x, p.y);
 +
            y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
 +
 
 +
            this.points.push(p);
 +
        }
 +
    }
 +
};
 +
 
 +
Cloth.prototype.update = function () {
 +
 
 +
    var i = physics_accuracy;
 +
 
 +
    while (i--) {
 +
        var p = this.points.length;
 +
        while (p--) this.points[p].resolve_constraints();
 +
    }
 +
 
 +
    i = this.points.length;
 +
    while (i--) this.points[i].update(.016);
 +
};
 +
 
 +
Cloth.prototype.draw = function () {
 +
 
 +
    ctx.beginPath();
 +
 
 +
    var i = cloth.points.length;
 +
    while (i--) cloth.points[i].draw();
 +
 
 +
    ctx.stroke();
 +
};
 +
 
 +
function update() {
 +
 
 +
    ctx.clearRect(0, 0, canvas.width, canvas.height);
 +
 
 +
    cloth.update();
 +
    cloth.draw();
 +
 
 +
    requestAnimFrame(update);
 +
}
 +
 
 +
function start() {
 +
 
 +
    canvas.onmousedown = function (e) {
 +
        mouse.button = e.which;
 +
        mouse.px = mouse.x;
 +
        mouse.py = mouse.y;
 +
        var rect = canvas.getBoundingClientRect();
 +
        mouse.x = e.clientX - rect.left,
 +
        mouse.y = e.clientY - rect.top,
 +
        mouse.down = true;
 +
        e.preventDefault();
 +
    };
 +
 
 +
    canvas.onmouseup = function (e) {
 +
        mouse.down = false;
 +
        e.preventDefault();
 +
    };
 +
 
 +
    canvas.onmousemove = function (e) {
 +
        mouse.px = mouse.x;
 +
        mouse.py = mouse.y;
 +
        var rect = canvas.getBoundingClientRect();
 +
        mouse.x = e.clientX - rect.left,
 +
        mouse.y = e.clientY - rect.top,
 +
        e.preventDefault();
 +
    };
 +
 
 +
    canvas.oncontextmenu = function (e) {
 +
        e.preventDefault();
 +
    };
 +
 
 +
    boundsx = canvas.width - 1;
 +
    boundsy = canvas.height - 1;
 +
 
 +
    ctx.strokeStyle = '#888';
 +
    cloth = new Cloth();
 +
    update();
 +
}
 +
 
 +
window.onload = function () {
 +
 
 +
    canvas = document.getElementById('c');
 +
    ctx = canvas.getContext('2d');
 +
 
 +
    canvas.width = 1000;
 +
    canvas.height = 250;
 +
 
 +
    start();
 +
};
 +
</script>
 +
     <canvas id="c"></canvas>  
</html>
</html>

Revision as of 03:02, 5 September 2014