Team:UCLA/anuved verma ucla2014 workspace
From 2014.igem.org
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</div> | </div> | ||
- | <canvas id="c"></canvas> | + | <!--NET ANIMATION--> |
+ | <style type="text/css"> | ||
+ | body { | ||
+ | background: white; | ||
+ | } | ||
+ | #c { | ||
+ | display: block; | ||
+ | margin: 20px auto 0; | ||
+ | } | ||
+ | </style> | ||
+ | <script type="text/javascript"> | ||
+ | var physics_accuracy = 3, | ||
+ | mouse_influence = 20, | ||
+ | mouse_cut = 5, | ||
+ | gravity = 1200, | ||
+ | cloth_height = 20, | ||
+ | cloth_width = 100, | ||
+ | start_y = 20, | ||
+ | spacing = 7, | ||
+ | tear_distance = 60; | ||
+ | |||
+ | |||
+ | window.requestAnimFrame = | ||
+ | window.requestAnimationFrame || | ||
+ | window.webkitRequestAnimationFrame || | ||
+ | window.mozRequestAnimationFrame || | ||
+ | window.oRequestAnimationFrame || | ||
+ | window.msRequestAnimationFrame || | ||
+ | function (callback) { | ||
+ | window.setTimeout(callback, 1000 / 60); | ||
+ | }; | ||
+ | |||
+ | var canvas, | ||
+ | ctx, | ||
+ | cloth, | ||
+ | boundsx, | ||
+ | boundsy, | ||
+ | mouse = { | ||
+ | down: false, | ||
+ | button: 1, | ||
+ | x: 0, | ||
+ | y: 0, | ||
+ | px: 0, | ||
+ | py: 0 | ||
+ | }; | ||
+ | |||
+ | var Point = function (x, y) { | ||
+ | |||
+ | this.x = x; | ||
+ | this.y = y; | ||
+ | this.px = x; | ||
+ | this.py = y; | ||
+ | this.vx = 0; | ||
+ | this.vy = 0; | ||
+ | this.pin_x = null; | ||
+ | this.pin_y = null; | ||
+ | |||
+ | this.constraints = []; | ||
+ | }; | ||
+ | |||
+ | Point.prototype.update = function (delta) { | ||
+ | |||
+ | if (mouse.down) { | ||
+ | |||
+ | var diff_x = this.x - mouse.x, | ||
+ | diff_y = this.y - mouse.y, | ||
+ | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y); | ||
+ | |||
+ | if (mouse.button == 1) { | ||
+ | |||
+ | if (dist < mouse_influence) { | ||
+ | this.px = this.x - (mouse.x - mouse.px) * 1.8; | ||
+ | this.py = this.y - (mouse.y - mouse.py) * 1.8; | ||
+ | } | ||
+ | |||
+ | } else if (dist < mouse_cut) this.constraints = []; | ||
+ | } | ||
+ | |||
+ | this.add_force(0, gravity); | ||
+ | |||
+ | delta *= delta; | ||
+ | nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta); | ||
+ | ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta); | ||
+ | |||
+ | this.px = this.x; | ||
+ | this.py = this.y; | ||
+ | |||
+ | this.x = nx; | ||
+ | this.y = ny; | ||
+ | |||
+ | this.vy = this.vx = 0 | ||
+ | }; | ||
+ | |||
+ | Point.prototype.draw = function () { | ||
+ | |||
+ | if (this.constraints.length <= 0) return; | ||
+ | |||
+ | var i = this.constraints.length; | ||
+ | while (i--) this.constraints[i].draw(); | ||
+ | }; | ||
+ | |||
+ | Point.prototype.resolve_constraints = function () { | ||
+ | |||
+ | if (this.pin_x != null && this.pin_y != null) { | ||
+ | |||
+ | this.x = this.pin_x; | ||
+ | this.y = this.pin_y; | ||
+ | return; | ||
+ | } | ||
+ | |||
+ | var i = this.constraints.length; | ||
+ | while (i--) this.constraints[i].resolve(); | ||
+ | |||
+ | if (this.x > boundsx) { | ||
+ | |||
+ | this.x = 2 * boundsx - this.x; | ||
+ | |||
+ | } else if (this.x < 1) { | ||
+ | |||
+ | this.x = 2 - this.x; | ||
+ | } | ||
+ | |||
+ | if (this.y > boundsy) { | ||
+ | |||
+ | this.y = 2 * boundsy - this.y; | ||
+ | |||
+ | } else if (this.y < 1) { | ||
+ | |||
+ | this.y = 2 - this.y; | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | Point.prototype.attach = function (point) { | ||
+ | |||
+ | this.constraints.push( | ||
+ | new Constraint(this, point) | ||
+ | ); | ||
+ | }; | ||
+ | |||
+ | Point.prototype.remove_constraint = function (lnk) { | ||
+ | |||
+ | var i = this.constraints.length; | ||
+ | while (i--) | ||
+ | if (this.constraints[i] == lnk) this.constraints.splice(i, 1); | ||
+ | }; | ||
+ | |||
+ | Point.prototype.add_force = function (x, y) { | ||
+ | |||
+ | this.vx += x; | ||
+ | this.vy += y; | ||
+ | }; | ||
+ | |||
+ | Point.prototype.pin = function (pinx, piny) { | ||
+ | this.pin_x = pinx; | ||
+ | this.pin_y = piny; | ||
+ | }; | ||
+ | |||
+ | var Constraint = function (p1, p2) { | ||
+ | |||
+ | this.p1 = p1; | ||
+ | this.p2 = p2; | ||
+ | this.length = spacing; | ||
+ | }; | ||
+ | |||
+ | Constraint.prototype.resolve = function () { | ||
+ | |||
+ | var diff_x = this.p1.x - this.p2.x, | ||
+ | diff_y = this.p1.y - this.p2.y, | ||
+ | dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y), | ||
+ | diff = (this.length - dist) / dist; | ||
+ | |||
+ | if (dist > tear_distance) this.p1.remove_constraint(this); | ||
+ | |||
+ | var px = diff_x * diff * 0.5; | ||
+ | var py = diff_y * diff * 0.5; | ||
+ | |||
+ | this.p1.x += px; | ||
+ | this.p1.y += py; | ||
+ | this.p2.x -= px; | ||
+ | this.p2.y -= py; | ||
+ | }; | ||
+ | |||
+ | Constraint.prototype.draw = function () { | ||
+ | |||
+ | ctx.moveTo(this.p1.x, this.p1.y); | ||
+ | ctx.lineTo(this.p2.x, this.p2.y); | ||
+ | }; | ||
+ | |||
+ | var Cloth = function () { | ||
+ | |||
+ | this.points = []; | ||
+ | |||
+ | var start_x = canvas.width / 2 - cloth_width * spacing / 2; | ||
+ | |||
+ | for (var y = 0; y <= cloth_height; y++) { | ||
+ | |||
+ | for (var x = 0; x <= cloth_width; x++) { | ||
+ | |||
+ | var p = new Point(start_x + x * spacing, start_y + y * spacing); | ||
+ | |||
+ | x != 0 && p.attach(this.points[this.points.length - 1]); | ||
+ | y == 0 && p.pin(p.x, p.y); | ||
+ | y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)]) | ||
+ | |||
+ | this.points.push(p); | ||
+ | } | ||
+ | } | ||
+ | }; | ||
+ | |||
+ | Cloth.prototype.update = function () { | ||
+ | |||
+ | var i = physics_accuracy; | ||
+ | |||
+ | while (i--) { | ||
+ | var p = this.points.length; | ||
+ | while (p--) this.points[p].resolve_constraints(); | ||
+ | } | ||
+ | |||
+ | i = this.points.length; | ||
+ | while (i--) this.points[i].update(.016); | ||
+ | }; | ||
+ | |||
+ | Cloth.prototype.draw = function () { | ||
+ | |||
+ | ctx.beginPath(); | ||
+ | |||
+ | var i = cloth.points.length; | ||
+ | while (i--) cloth.points[i].draw(); | ||
+ | |||
+ | ctx.stroke(); | ||
+ | }; | ||
+ | |||
+ | function update() { | ||
+ | |||
+ | ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
+ | |||
+ | cloth.update(); | ||
+ | cloth.draw(); | ||
+ | |||
+ | requestAnimFrame(update); | ||
+ | } | ||
+ | |||
+ | function start() { | ||
+ | |||
+ | canvas.onmousedown = function (e) { | ||
+ | mouse.button = e.which; | ||
+ | mouse.px = mouse.x; | ||
+ | mouse.py = mouse.y; | ||
+ | var rect = canvas.getBoundingClientRect(); | ||
+ | mouse.x = e.clientX - rect.left, | ||
+ | mouse.y = e.clientY - rect.top, | ||
+ | mouse.down = true; | ||
+ | e.preventDefault(); | ||
+ | }; | ||
+ | |||
+ | canvas.onmouseup = function (e) { | ||
+ | mouse.down = false; | ||
+ | e.preventDefault(); | ||
+ | }; | ||
+ | |||
+ | canvas.onmousemove = function (e) { | ||
+ | mouse.px = mouse.x; | ||
+ | mouse.py = mouse.y; | ||
+ | var rect = canvas.getBoundingClientRect(); | ||
+ | mouse.x = e.clientX - rect.left, | ||
+ | mouse.y = e.clientY - rect.top, | ||
+ | e.preventDefault(); | ||
+ | }; | ||
+ | |||
+ | canvas.oncontextmenu = function (e) { | ||
+ | e.preventDefault(); | ||
+ | }; | ||
+ | |||
+ | boundsx = canvas.width - 1; | ||
+ | boundsy = canvas.height - 1; | ||
+ | |||
+ | ctx.strokeStyle = '#888'; | ||
+ | cloth = new Cloth(); | ||
+ | update(); | ||
+ | } | ||
+ | |||
+ | window.onload = function () { | ||
+ | |||
+ | canvas = document.getElementById('c'); | ||
+ | ctx = canvas.getContext('2d'); | ||
+ | |||
+ | canvas.width = 1000; | ||
+ | canvas.height = 250; | ||
+ | |||
+ | start(); | ||
+ | }; | ||
+ | </script> | ||
+ | <canvas id="c"></canvas> | ||
</html> | </html> |
Revision as of 03:02, 5 September 2014