Team:UCLA/anuved verma ucla2014 workspace/Javascript

From 2014.igem.org

(Difference between revisions)
Line 148: Line 148:
</script>
</script>
-
<!--CAROUSEL-->
+
<!--SLIDER-->
<script type="text/javascript">
<script type="text/javascript">
   $(document).ready(function() {
   $(document).ready(function() {
-
    $('.carousel').carousel({
+
      $('.slider_left').click(function(){
-
       interval: 8000
+
          $('#slide1').stop(true,true).animate({ left: '-=500px'}, 250);
-
    })
+
       });
 +
      $('.slider_right').click(function(){
 +
          $('#slide1').stop(true,true).animate({ left: '+=500px'}, 250);     
 +
      });
   });
   });
</script>
</script>
-
<!--NET ANIMATION-->
 
-
<script type="text/javascript">
 
-
/*var physics_accuracy = 3,
 
-
    mouse_influence = 20,
 
-
    mouse_cut = 5,
 
-
    gravity = 1200,
 
-
    cloth_height = 20,
 
-
    cloth_width = 100,
 
-
    start_y = 20,
 
-
    spacing = 7,
 
-
    tear_distance = 60;
 
-
 
-
 
-
window.requestAnimFrame =
 
-
    window.requestAnimationFrame ||
 
-
    window.webkitRequestAnimationFrame ||
 
-
    window.mozRequestAnimationFrame ||
 
-
    window.oRequestAnimationFrame ||
 
-
    window.msRequestAnimationFrame ||
 
-
    function (callback) {
 
-
        window.setTimeout(callback, 1000 / 60);
 
-
};
 
-
 
-
var canvas,
 
-
    ctx,
 
-
    cloth,
 
-
    boundsx,
 
-
    boundsy,
 
-
    mouse = {
 
-
        down: false,
 
-
        button: 1,
 
-
        x: 0,
 
-
        y: 0,
 
-
        px: 0,
 
-
        py: 0
 
-
    };
 
-
 
-
var Point = function (x, y) {
 
-
 
-
    this.x = x;
 
-
    this.y = y;
 
-
    this.px = x;
 
-
    this.py = y;
 
-
    this.vx = 0;
 
-
    this.vy = 0;
 
-
    this.pin_x = null;
 
-
    this.pin_y = null;
 
-
 
-
    this.constraints = [];
 
-
};
 
-
 
-
Point.prototype.update = function (delta) {
 
-
 
-
    if (mouse.down) {
 
-
 
-
        var diff_x = this.x - mouse.x,
 
-
            diff_y = this.y - mouse.y,
 
-
            dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
 
-
 
-
        if (mouse.button == 1) {
 
-
 
-
            if (dist < mouse_influence) {
 
-
                this.px = this.x - (mouse.x - mouse.px) * 1.8;
 
-
                this.py = this.y - (mouse.y - mouse.py) * 1.8;
 
-
            }
 
-
 
-
        } else if (dist < mouse_cut) this.constraints = [];
 
-
    }
 
-
 
-
    this.add_force(0, gravity);
 
-
 
-
    delta *= delta;
 
-
    nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
 
-
    ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
 
-
 
-
    this.px = this.x;
 
-
    this.py = this.y;
 
-
 
-
    this.x = nx;
 
-
    this.y = ny;
 
-
 
-
    this.vy = this.vx = 0
 
-
};
 
-
 
-
Point.prototype.draw = function () {
 
-
 
-
    if (this.constraints.length <= 0) return;
 
-
 
-
    var i = this.constraints.length;
 
-
    while (i--) this.constraints[i].draw();
 
-
};
 
-
 
-
Point.prototype.resolve_constraints = function () {
 
-
 
-
    if (this.pin_x != null && this.pin_y != null) {
 
-
 
-
        this.x = this.pin_x;
 
-
        this.y = this.pin_y;
 
-
        return;
 
-
    }
 
-
 
-
    var i = this.constraints.length;
 
-
    while (i--) this.constraints[i].resolve();
 
-
 
-
    if (this.x > boundsx) {
 
-
 
-
        this.x = 2 * boundsx - this.x;
 
-
       
 
-
    } else if (this.x < 1) {
 
-
 
-
        this.x = 2 - this.x;
 
-
    }
 
-
 
-
    if (this.y > boundsy) {
 
-
 
-
        this.y = 2 * boundsy - this.y;
 
-
       
 
-
    } else if (this.y < 1) {
 
-
 
-
        this.y = 2 - this.y;
 
-
    }
 
-
};
 
-
 
-
Point.prototype.attach = function (point) {
 
-
 
-
    this.constraints.push(
 
-
        new Constraint(this, point)
 
-
    );
 
-
};
 
-
 
-
Point.prototype.remove_constraint = function (lnk) {
 
-
 
-
    var i = this.constraints.length;
 
-
    while (i--)
 
-
        if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
 
-
};
 
-
 
-
Point.prototype.add_force = function (x, y) {
 
-
 
-
    this.vx += x;
 
-
    this.vy += y;
 
-
};
 
-
 
-
Point.prototype.pin = function (pinx, piny) {
 
-
    this.pin_x = pinx;
 
-
    this.pin_y = piny;
 
-
};
 
-
 
-
var Constraint = function (p1, p2) {
 
-
 
-
    this.p1 = p1;
 
-
    this.p2 = p2;
 
-
    this.length = spacing;
 
-
};
 
-
 
-
Constraint.prototype.resolve = function () {
 
-
 
-
    var diff_x = this.p1.x - this.p2.x,
 
-
        diff_y = this.p1.y - this.p2.y,
 
-
        dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
 
-
        diff = (this.length - dist) / dist;
 
-
 
-
    if (dist > tear_distance) this.p1.remove_constraint(this);
 
-
 
-
    var px = diff_x * diff * 0.5;
 
-
    var py = diff_y * diff * 0.5;
 
-
 
-
    this.p1.x += px;
 
-
    this.p1.y += py;
 
-
    this.p2.x -= px;
 
-
    this.p2.y -= py;
 
-
};
 
-
 
-
Constraint.prototype.draw = function () {
 
-
 
-
    ctx.moveTo(this.p1.x, this.p1.y);
 
-
    ctx.lineTo(this.p2.x, this.p2.y);
 
-
};
 
-
 
-
var Cloth = function () {
 
-
 
-
    this.points = [];
 
-
 
-
    var start_x = canvas.width / 2 - cloth_width * spacing / 2;
 
-
 
-
    for (var y = 0; y <= cloth_height; y++) {
 
-
 
-
        for (var x = 0; x <= cloth_width; x++) {
 
-
 
-
            var p = new Point(start_x + x * spacing, start_y + y * spacing);
 
-
 
-
            x != 0 && p.attach(this.points[this.points.length - 1]);
 
-
            y == 0 && p.pin(p.x, p.y);
 
-
            y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
 
-
 
-
            this.points.push(p);
 
-
        }
 
-
    }
 
-
};
 
-
 
-
Cloth.prototype.update = function () {
 
-
 
-
    var i = physics_accuracy;
 
-
 
-
    while (i--) {
 
-
        var p = this.points.length;
 
-
        while (p--) this.points[p].resolve_constraints();
 
-
    }
 
-
 
-
    i = this.points.length;
 
-
    while (i--) this.points[i].update(.016);
 
-
};
 
-
 
-
Cloth.prototype.draw = function () {
 
-
 
-
    ctx.beginPath();
 
-
 
-
    var i = cloth.points.length;
 
-
    while (i--) cloth.points[i].draw();
 
-
 
-
    ctx.stroke();
 
-
};
 
-
 
-
function update() {
 
-
 
-
    ctx.clearRect(0, 0, canvas.width, canvas.height);
 
-
 
-
    cloth.update();
 
-
    cloth.draw();
 
-
 
-
    requestAnimFrame(update);
 
-
}
 
-
 
-
function start() {
 
-
 
-
    canvas.onmousedown = function (e) {
 
-
        mouse.button = e.which;
 
-
        mouse.px = mouse.x;
 
-
        mouse.py = mouse.y;
 
-
        var rect = canvas.getBoundingClientRect();
 
-
        mouse.x = e.clientX - rect.left,
 
-
        mouse.y = e.clientY - rect.top,
 
-
        mouse.down = true;
 
-
        e.preventDefault();
 
-
    };
 
-
 
-
    canvas.onmouseup = function (e) {
 
-
        mouse.down = false;
 
-
        e.preventDefault();
 
-
    };
 
-
 
-
    canvas.onmousemove = function (e) {
 
-
        mouse.px = mouse.x;
 
-
        mouse.py = mouse.y;
 
-
        var rect = canvas.getBoundingClientRect();
 
-
        mouse.x = e.clientX - rect.left,
 
-
        mouse.y = e.clientY - rect.top,
 
-
        e.preventDefault();
 
-
    };
 
-
 
-
    canvas.oncontextmenu = function (e) {
 
-
        e.preventDefault();
 
-
    };
 
-
 
-
    boundsx = canvas.width - 1;
 
-
    boundsy = canvas.height - 1;
 
-
 
-
    ctx.strokeStyle = '#888';
 
-
    cloth = new Cloth();
 
-
    update();
 
-
}
 
-
 
-
window.onload = function () {
 
-
 
-
    canvas = document.getElementById('c');
 
-
    ctx = canvas.getContext('2d');
 
-
 
-
    canvas.width = 1000;
 
-
    canvas.height = 250;
 
-
 
-
    start();
 
-
};*/
 
-
</script>
 
</html>
</html>

Revision as of 06:55, 20 September 2014