Team:UCLA/anuved verma ucla2014 workspace

From 2014.igem.org

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{{:Team:UCLA/anuved verma ucla2014 workspace/Javascript}}
 
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{{:Team:UCLA/anuved verma ucla2014 workspace/CSS}}
 
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<html>
<html>
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<!--TOP NAVIGATION MENU BAR-->
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<h1>Hello</h1>
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<div id = "top_menu" >
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<p>lsdkjfclksdhflkjwehlrjfhlkwejrhfkljwehrlkjfwhlekjrhf</p>
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<ul id = "menu">
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<h2>Hello</h2>
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<li><a href="/Team:UCLA">Home</a></li>
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<ul>
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<li>item1</li>
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        <li><a href="/Team:UCLA/Team">Team</a>
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<li>item2</li>
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        <ul>
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<li>item3</li>
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    <li><a href="/Team:UCLA/meet_the_team">Meet the Team</a></li>
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    <li><a href="https://igem.org/Team.cgi?year=2014&team_name=UCLA">Official Profile</a></li>
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        </ul>
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        </li>
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        <li><a href="/Team:UCLA/Project">Project</a>
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<ul>
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    <li><a href="/Team:UCLA/Project/Customizing Silk">Customizing Silk Properties</a></li>
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    <li><a href="/Team:UCLA/Project/Functionalizing Fibers">Functionalizing Fibers</a></li>
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    <li><a href="/Team:UCLA/Project/Spinning Silk">Spinning Silk</a></li>
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            <li><a href="#">Human Practices</a></li>
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</ul>
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</li>
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        <li><a href="/Team:UCLA/Parts">Parts</a>
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<!--<ul>
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    <li><a href="#">Page1</a></li>
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    <li><a href="#">Page2</a></li>
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    <li><a href="#">Page3</a></li>
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</ul>-->
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</li>
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        <li><a href="/Team:UCLA/Modeling">Modeling</a></li>
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        <li><a href="/Team:UCLA/Notebook">Notebook</a>
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<ul>
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    <li><a href="/Team:UCLA/Notebook/Protocols">Protocols</a></li>
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    <li><a href="/Team:UCLA/Notebook/Calendar">Calendar</a></li>
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    <li><a href="/Team:UCLA/Notebook/Weekly Notes">Weekly Notes</a></li>
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</ul>
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        </li>
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        <li><a href="/Team:UCLA/Safety">Safety</a></li>
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        <li><a href="/Team:UCLA/Attributions">Attributions</a></li>
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</ul>
</ul>
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<a href="https://2014.igem.org/Main_Page"><img src="https://static.igem.org/mediawiki/igem.org/1/17/IGEM_basic_Logo_white_stylized.png" width="55px"/></a>
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<h3>Hello</h3>
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</div>
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<img src="https://static.igem.org/mediawiki/2014/b/b7/2014placeholderimage.jpg"/>
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<!--NET ANIMATION-->
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<style type="text/css">
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body {
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    background: white;
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}
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#c {
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    display: block;
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    margin: 20px auto 0;
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}
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</style>
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<script type="text/javascript">
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var physics_accuracy = 3,
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    mouse_influence = 20,
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    mouse_cut = 5,
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    gravity = 1200,
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    cloth_height = 20,
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    cloth_width = 100,
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    start_y = 20,
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    spacing = 7,
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    tear_distance = 60;
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window.requestAnimFrame =
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    window.requestAnimationFrame ||
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    window.webkitRequestAnimationFrame ||
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    window.mozRequestAnimationFrame ||
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    window.oRequestAnimationFrame ||
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    window.msRequestAnimationFrame ||
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    function (callback) {
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        window.setTimeout(callback, 1000 / 60);
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};
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var canvas,
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    ctx,
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    cloth,
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    boundsx,
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    boundsy,
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    mouse = {
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        down: false,
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        button: 1,
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        x: 0,
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        y: 0,
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        px: 0,
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        py: 0
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    };
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var Point = function (x, y) {
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    this.x = x;
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    this.y = y;
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    this.px = x;
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    this.py = y;
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    this.vx = 0;
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    this.vy = 0;
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    this.pin_x = null;
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    this.pin_y = null;
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    this.constraints = [];
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};
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Point.prototype.update = function (delta) {
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    if (mouse.down) {
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        var diff_x = this.x - mouse.x,
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            diff_y = this.y - mouse.y,
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            dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
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        if (mouse.button == 1) {
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            if (dist < mouse_influence) {
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                this.px = this.x - (mouse.x - mouse.px) * 1.8;
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                this.py = this.y - (mouse.y - mouse.py) * 1.8;
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            }
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        } else if (dist < mouse_cut) this.constraints = [];
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    }
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    this.add_force(0, gravity);
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    delta *= delta;
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    nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
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    ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
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    this.px = this.x;
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    this.py = this.y;
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    this.x = nx;
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    this.y = ny;
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    this.vy = this.vx = 0
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};
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Point.prototype.draw = function () {
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    if (this.constraints.length <= 0) return;
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    var i = this.constraints.length;
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    while (i--) this.constraints[i].draw();
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};
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Point.prototype.resolve_constraints = function () {
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    if (this.pin_x != null && this.pin_y != null) {
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        this.x = this.pin_x;
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        this.y = this.pin_y;
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        return;
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    }
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    var i = this.constraints.length;
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    while (i--) this.constraints[i].resolve();
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    if (this.x > boundsx) {
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        this.x = 2 * boundsx - this.x;
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    } else if (this.x < 1) {
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        this.x = 2 - this.x;
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    }
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    if (this.y > boundsy) {
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        this.y = 2 * boundsy - this.y;
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    } else if (this.y < 1) {
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        this.y = 2 - this.y;
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    }
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};
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Point.prototype.attach = function (point) {
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    this.constraints.push(
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        new Constraint(this, point)
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    );
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};
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Point.prototype.remove_constraint = function (lnk) {
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    var i = this.constraints.length;
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    while (i--)
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        if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
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-
};
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Point.prototype.add_force = function (x, y) {
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    this.vx += x;
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    this.vy += y;
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};
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Point.prototype.pin = function (pinx, piny) {
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    this.pin_x = pinx;
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    this.pin_y = piny;
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};
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var Constraint = function (p1, p2) {
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    this.p1 = p1;
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    this.p2 = p2;
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    this.length = spacing;
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};
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Constraint.prototype.resolve = function () {
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    var diff_x = this.p1.x - this.p2.x,
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        diff_y = this.p1.y - this.p2.y,
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        dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
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        diff = (this.length - dist) / dist;
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    if (dist > tear_distance) this.p1.remove_constraint(this);
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    var px = diff_x * diff * 0.5;
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    var py = diff_y * diff * 0.5;
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    this.p1.x += px;
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    this.p1.y += py;
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    this.p2.x -= px;
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    this.p2.y -= py;
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};
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Constraint.prototype.draw = function () {
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    ctx.moveTo(this.p1.x, this.p1.y);
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    ctx.lineTo(this.p2.x, this.p2.y);
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-
};
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var Cloth = function () {
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-
 
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    this.points = [];
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-
 
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    var start_x = canvas.width / 2 - cloth_width * spacing / 2;
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    for (var y = 0; y <= cloth_height; y++) {
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        for (var x = 0; x <= cloth_width; x++) {
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            var p = new Point(start_x + x * spacing, start_y + y * spacing);
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            x != 0 && p.attach(this.points[this.points.length - 1]);
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            y == 0 && p.pin(p.x, p.y);
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            y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
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            this.points.push(p);
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        }
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    }
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};
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Cloth.prototype.update = function () {
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    var i = physics_accuracy;
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    while (i--) {
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        var p = this.points.length;
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        while (p--) this.points[p].resolve_constraints();
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    }
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    i = this.points.length;
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    while (i--) this.points[i].update(.016);
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};
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Cloth.prototype.draw = function () {
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    ctx.beginPath();
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    var i = cloth.points.length;
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    while (i--) cloth.points[i].draw();
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    ctx.stroke();
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};
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function update() {
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    ctx.clearRect(0, 0, canvas.width, canvas.height);
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    cloth.update();
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    cloth.draw();
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    requestAnimFrame(update);
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}
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function start() {
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    canvas.onmousedown = function (e) {
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        mouse.button = e.which;
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        mouse.px = mouse.x;
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        mouse.py = mouse.y;
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        var rect = canvas.getBoundingClientRect();
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        mouse.x = e.clientX - rect.left,
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        mouse.y = e.clientY - rect.top,
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        mouse.down = true;
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        e.preventDefault();
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    };
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    canvas.onmouseup = function (e) {
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        mouse.down = false;
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        e.preventDefault();
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    };
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    canvas.onmousemove = function (e) {
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        mouse.px = mouse.x;
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        mouse.py = mouse.y;
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        var rect = canvas.getBoundingClientRect();
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        mouse.x = e.clientX - rect.left,
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        mouse.y = e.clientY - rect.top,
+
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        e.preventDefault();
+
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    };
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-
 
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    canvas.oncontextmenu = function (e) {
+
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        e.preventDefault();
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    };
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-
 
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    boundsx = canvas.width - 1;
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    boundsy = canvas.height - 1;
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-
 
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    ctx.strokeStyle = '#888';
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    cloth = new Cloth();
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-
    update();
+
-
}
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-
 
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window.onload = function () {
+
-
 
+
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    canvas = document.getElementById('c');
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    ctx = canvas.getContext('2d');
+
-
 
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    canvas.width = 1000;
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    canvas.height = 250;
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-
 
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    start();
+
-
};
+
-
</script>
+
-
    <canvas id="c"></canvas>  
+
</html>
</html>

Latest revision as of 00:51, 27 February 2015

Hello

lsdkjfclksdhflkjwehlrjfhlkwejrhfkljwehrlkjfwhlekjrhf

Hello

  • item1
  • item2
  • item3

Hello