Team:ETH Zurich/project/background/modelingsimple

(Difference between revisions)
 Revision as of 15:52, 12 September 2014 (view source)Eledieu (Talk | contribs) (→Pattern Formation)← Older edit Revision as of 15:52, 12 September 2014 (view source)Eledieu (Talk | contribs) (→Pattern Formation)Newer edit → Line 7: Line 7: In our project, we are using a particular logic gate, named XOR. Here is an example : imagine your bacterial colonies are either happy or unhappy. If they are happy, they send a signal to their children, inviting them to a party. If a colony is invited to one party (by either of its parents), it becomes happy. If it is not invited to any party, it is unhappy. If a colony is invited by both its parents, it becomes unhappy (because there is here a dilemma). In our project, we are using a particular logic gate, named XOR. Here is an example : imagine your bacterial colonies are either happy or unhappy. If they are happy, they send a signal to their children, inviting them to a party. If a colony is invited to one party (by either of its parents), it becomes happy. If it is not invited to any party, it is unhappy. If a colony is invited by both its parents, it becomes unhappy (because there is here a dilemma). - [[File:ETHZurich LogicGate.png|500px|center|An XOR logic gate.]] + [[File:ETHZurich LogicGate.png|300px|center|An XOR logic gate.]]

Revision as of 15:52, 12 September 2014

Pattern Formation

We want to form a pattern (a motif) on a grid of bacterial colonies. Our output signal is binary: a bacterial colony is either in an on-state or in an off-state. The on-state can be read out by the green fluorescence.

Each bacterial colony has two parents. Those parents emit a signal, if they are on. The bacterial colony can differentiate the two signals it gets from its parent. Depending on theignals received by a bacterial colony, it will switch on or off. This is the principle of a logic gate.

In our project, we are using a particular logic gate, named XOR. Here is an example : imagine your bacterial colonies are either happy or unhappy. If they are happy, they send a signal to their children, inviting them to a party. If a colony is invited to one party (by either of its parents), it becomes happy. If it is not invited to any party, it is unhappy. If a colony is invited by both its parents, it becomes unhappy (because there is here a dilemma).